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(23 edits)

This is a reply to B1773rm4n.     It takes time to learn EFPSE the engine.  That is the  reason why my game's past demo had some issues. Your game is just a space shooter.  I don't know how the guy running the jam tolerates you. You have any idea how long it takes to find music, resize assets, script text to objects, put custom modifiers to wall objects and script switches.  I did not even mention the rest. That is already more complexity than what is in your game.