Waited patiently for this update last version worked fine this one crashes everytime
This issue happens to me as well, via updating to the new build. Uninstalling, restarting the computer, then re-installing the game didn’t change anything on my end.
Message shows “GPU Crash dump Triggered” for “ProjectAether_Win64_Shipping \n kernel32 \n ntdll” where \n is a new line. I am not able to submit crash reports directly unfortunately.
Update: This issue does not seemingly occur on gaming computers (take this with a grain of salt) or computers with a separate or non-integrated GPU, at least in my case with an Intel Core i7 12700H and Iris Xe + RTX 3060 for an MSI Katana GF76 12UE (the game uses the RTX 3060). The game on Build 50 seems to not detect AMD Radeon and Ryzen CPUs/GPUs without Ray Tracing capabilities (my case with Ryzen 5 7520U and Integrated Radeon on the Acer Aspire 3 15).
Yep i've been in conversations with a ton of people. Its caused by being on integrated gpu's, the game wont even boot.
To fix it you need to increase the amount of memory your iGPU can use. It's not about ray tracing at all since i dont even use it, its simply just a flood of assets being loaded at once and iGPU's panicking and shitting the bed due to running out of memory.
Looking for any help to get this running on my rog ally I just found out about the game and was excited to try it (after seeing a video of it playing on the ally already) I know it probably has to do with this update just wondering if there is a fix for it? I have already set my ram to 8gb in the armoury when I bought it.