Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RING COSMOS · Changelog v9.0 to v9.6

v9.6: Constellation QoL

  • Hover any star (desktop) to read it instantly, PoE style. On mobile, tap shows details and ALLOCATE confirms, so you never buy blind.
  • Click a far star to buy the entire cheapest path to it in one go, with the full cost and star count shown before you commit.
  • Hold an allocated star to refund it individually. The map protects itself: you can only unbuild from the edges, never strand your build.

v9.5: The Deep Update (the big one)

  • Star Limit. Only 46 stars can shine at once, +5 per Ascension. With 269 stars on the map and free respecs, every constellation is now a build you choose, not a checklist you finish.
  • Hollow Vaults. Gate Stones unseal 4-floor dungeons (Tier 1 to 10): three modified floors, a door choice between each one granting a lasting boon, and the Vault Lord at the bottom. Items, Stardust and Void Shards await, with a guaranteed legendary at Tier 5+.
  • Eclipse Rifts. Rift Keys (Tier 1 to 15) drop after GAME COMPLETE, each rolled with nasty modifiers. Five minutes to break the required rings for Void Shards, spent at the endless Void Forge.
  • Trial Tiers. Every Trial now has 6 escalating tiers, each stacking its permanent reward again.
  • The Deep. Past phase 200 rings grow extra layers and harden fast, down to the Singularity at phase 500.
  • Shop expanded. Three new upgrades (Crit, Breaker, Fortune), higher caps, and a 1x/5x/25x/MAX buy multiplier.
  • The Great Slowdown. The prestige loop was snowballing, so the whole curve got pulled back: flatter Core gain, capped unspent-Core bonus, tougher rings, trimmed tree and shop. Becoming a god should take longer than a weekend.
  • Music. "Cosmic Star" by JDSherbert now plays as a seamless loop, with the procedural engine as fallback.
  • New look. Pixel UI skin (navy buttons, ornate gold frames), and on Android the game now runs in true immersive fullscreen.
  • Fixes: prestige Cores are banked when starting a Trial instead of lost, audio stops when the app goes to background, auto-prestige no longer fires during Trials, and a full pass on Codex and tutorial accuracy.

v9.4: The Constellation, reforged

  • The talent map grew from 56 to 269 stars: minor stars, notables, side clusters, far outposts and an outer ring of waypoints linking neighboring constellations.
  • Keystones moved to the edge with rebalanced effects, and Astral Jewels were retuned for the bigger map.
  • Every spent Core was refunded on first load. Nobody lost anything, everybody got to rebuild.
  • Fixes: floating text no longer clips at screen edges, star labels no longer cover the stars.

v9.3: The Umbral Drift

  • A new constellation branch dedicated to AFK generation, multiplying your offline rate and stretching the time cap.
  • First AFK collection now triggers a proper tutorial explaining how offline gains work.

v9.1 and v9.2: Learn as you go

  • Progressive reveal: buttons and menus only appear once their system exists in your run.
  • Animated tutorial cards introduce each mechanic the moment you unlock it, and the same scenes now illustrate the Codex.
  • New systems pulse in the menu so you always know where the new thing lives.

v9.0: Resonance

  • Milestones. 24 lifetime achievements paying Stardust, unlocked retroactively for veterans in a single batch.
  • Resonance. Breaking rings in quick succession charges up to +50% points. Idle play is never punished, active play simply pays extra.
  • Buff bar. Chips under the HUD show everything boosting you right now.
  • Auto-salvage. Per-rarity loot filters that turn filtered drops into Stardust on pickup. Legendaries are never auto-salvaged.
  • Codex. A full in-game manual covering every system.

Save codes survive every update. Keep the reports coming, they shape every version of this game.