RING COSMOS · Changelog v9.0 to v9.6
v9.6: Constellation QoL
- Hover any star (desktop) to read it instantly, PoE style. On mobile, tap shows details and ALLOCATE confirms, so you never buy blind.
- Click a far star to buy the entire cheapest path to it in one go, with the full cost and star count shown before you commit.
- Hold an allocated star to refund it individually. The map protects itself: you can only unbuild from the edges, never strand your build.
v9.5: The Deep Update (the big one)
- Star Limit. Only 46 stars can shine at once, +5 per Ascension. With 269 stars on the map and free respecs, every constellation is now a build you choose, not a checklist you finish.
- Hollow Vaults. Gate Stones unseal 4-floor dungeons (Tier 1 to 10): three modified floors, a door choice between each one granting a lasting boon, and the Vault Lord at the bottom. Items, Stardust and Void Shards await, with a guaranteed legendary at Tier 5+.
- Eclipse Rifts. Rift Keys (Tier 1 to 15) drop after GAME COMPLETE, each rolled with nasty modifiers. Five minutes to break the required rings for Void Shards, spent at the endless Void Forge.
- Trial Tiers. Every Trial now has 6 escalating tiers, each stacking its permanent reward again.
- The Deep. Past phase 200 rings grow extra layers and harden fast, down to the Singularity at phase 500.
- Shop expanded. Three new upgrades (Crit, Breaker, Fortune), higher caps, and a 1x/5x/25x/MAX buy multiplier.
- The Great Slowdown. The prestige loop was snowballing, so the whole curve got pulled back: flatter Core gain, capped unspent-Core bonus, tougher rings, trimmed tree and shop. Becoming a god should take longer than a weekend.
- Music. "Cosmic Star" by JDSherbert now plays as a seamless loop, with the procedural engine as fallback.
- New look. Pixel UI skin (navy buttons, ornate gold frames), and on Android the game now runs in true immersive fullscreen.
- Fixes: prestige Cores are banked when starting a Trial instead of lost, audio stops when the app goes to background, auto-prestige no longer fires during Trials, and a full pass on Codex and tutorial accuracy.
v9.4: The Constellation, reforged
- The talent map grew from 56 to 269 stars: minor stars, notables, side clusters, far outposts and an outer ring of waypoints linking neighboring constellations.
- Keystones moved to the edge with rebalanced effects, and Astral Jewels were retuned for the bigger map.
- Every spent Core was refunded on first load. Nobody lost anything, everybody got to rebuild.
- Fixes: floating text no longer clips at screen edges, star labels no longer cover the stars.
v9.3: The Umbral Drift
- A new constellation branch dedicated to AFK generation, multiplying your offline rate and stretching the time cap.
- First AFK collection now triggers a proper tutorial explaining how offline gains work.
v9.1 and v9.2: Learn as you go
- Progressive reveal: buttons and menus only appear once their system exists in your run.
- Animated tutorial cards introduce each mechanic the moment you unlock it, and the same scenes now illustrate the Codex.
- New systems pulse in the menu so you always know where the new thing lives.
v9.0: Resonance
- Milestones. 24 lifetime achievements paying Stardust, unlocked retroactively for veterans in a single batch.
- Resonance. Breaking rings in quick succession charges up to +50% points. Idle play is never punished, active play simply pays extra.
- Buff bar. Chips under the HUD show everything boosting you right now.
- Auto-salvage. Per-rarity loot filters that turn filtered drops into Stardust on pickup. Legendaries are never auto-salvaged.
- Codex. A full in-game manual covering every system.
Save codes survive every update. Keep the reports coming, they shape every version of this game.