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checked it out , but it felt like to low pace, unfortunately i can't spend a long time  trying to see where it would have evolved, but for the absence matters idea i think its heavily dependent on the number of players, if there are no players then the state of the game world would be very deterministic. so probably worth considering realistically how many minimum active players would it take to provide variability in content to a player who let's say only plays casually, if this makes any sense :)