Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i looked at your link , and i found to be amazing https://static.seeles.ai/media/3js/974610f7-0c59-4c8b-a7be-2a0ff7bcf20e/index.html :) looks very cool in a browser. and to answer your question i think it depends.  I use ai a lot, for front end i found that it is easier for me to sketch the client fast in unity with codex and place holders, then iterate backwards for runtime components, in memory structures, tests, assets , optimization, documentation, etc. For back end i find it easier for me to prototype in python , then refactor in to lower level something like rust or c++ using ai, feature for feature, end point for endpoint, etc. But essentially if its a large project i dont think it matters, because eventually it will be iterated all over again from different angles, here is my two cents  :)