Thanks for the feedback!
My final goal for this project is to turn it into a roguelike where you use the points from each run to buy the gear (which is why it's risky to keep going; more points, but you lose everything if you die).
Basically, you were kinda playing as if you had unlocked everything already and had access to every item. In the final version, you'll start the game with nothing but the shirt on your back and have to work your way up.