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So. If we're not able to die against the bear attack, why must we keep spamming the "resist addiction" dice rolls against it. Or keep getting stunned 5 rounds in row, like it makes any difference, other than take up more time and more time.

Also, I don't know what kind of game this is supposed to be in terms of difficulty, but before the latest update on normal, unless I did some really deliberate misplays I'd almost always get through the bear girls fight and the queen fight. 
But after the update I looped 10 times, so I could stock up enough "experience points" what ever they are, to undo all the addictions I accumulated during those loops, while also trying to get lucky enough to hit the MP upgrades so I could actually fight the bear girls, who get so many "free" cards when we consider, with 3 mana they play so much more attack and defence power than I can even dream of.

Main reason why it's so off balance and I need to loop alot is that 1 reroll limit. If I don't see increase MP it's GG go again, with how that MP system works right now. And trying to loop again takes longer and longer cause of the number of triggers for the "resist this effect that you have 0 chance to resist when you have -5 resistance and DC is 14, while dice alone can reach 12"

I really really really enjoy the concept of this game and the artworks so far, but the actual gameplay is so insufferable atm I'd rather ask my sister to blow me than suffer this.

I don't know how you playtest the balance of the gameplay, if at all. But to me it feels like you don't

I even let Oleda to get corrupet during the bear fight, which is silly that they do get corrupted, she was able to hit me with 1 attack, while bears arent' able to. And thus I was defetead and I get "you somehow were beaten, we'll ignore that" and didn't even loop to the start. So why must I suffer 15minute fights against the bear with all the addiction rolls etc etc useless nonsense if I still win even if I lose.

(2 edits)

I also managed to get 15 resistance, so higher than the 14 DC, YET despite this. Sometimes during battles when the dice roll came, I'd always win, get success, but sometimes, not always, get a failure right after it. 

Is it possible the game rolls multiple "resist" events back to back but only gives me one chance to resist and autofails all the others. Yes it doesn't spam me twice with failures ever, while I was doing those 10 loops to get enough points and enough luck to get MP and resistance rolls.