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Thank you! I’m working on improving the level design. Since I have experience with tower defense games, I’ve developed algorithms to automate the level design process. I’m aiming to improve the visual quality a bit more with Love2D. I also feel like I want the game to have a bit more of that “game-like” feel. Plus, I’m thinking of making the puzzles more challenging. But I’d like to emphasize the “countdown” aspect a bit more. 

(+3)

Yeah, I totally get that. The trickle-down effect feels like the closest thing to a countdown; maybe a more dramatic animation as each light disappears would make it more obvious that it is counting down. Or a level with a light that increments down by itself until reaching zero.