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Thank you so much for the kind words. qwq7

When we were considering our ideas, a lot of our designs tried to lean as heavy into the theme (from a game-mechanic standpoint, not necessarily an aesthetic standpoint) as we could. In the end, voice controls and whacky captaining was what we decided to go with! While we certainly wish the end result was more ergonomic, we were still happy to have something completed.

Thank you so much for playing! :DDDD