First impression is the player controller feels floaty, I think faster or maybe even instant slow-down would have helped the character feel much snappier.
Despite the aiming dot, I still found it difficult to control/tell where I was aiming most of the time, and although I could muddle through with it and even placed some deliberate shots with the sniper, it never felt like I was completely in control.
Also at one point guards spotted me at the starting point from halfway across the map, then walked into the empty space that I think was supposed to represent a solid wall, before falling off the invisible collider and out of the map.
Overall still engaging enough to have completed what limited objectives there were, although despite the less than stellar controls the difficulty wasn't very high, you basically avoid being shot up too much while simultaneously trying to hit the enemy enough times.
The game was also easy enough to pick up and play, even without any instructions, which is always a big plus in these jams.