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(+1)

Really solid little platformer! I liked how you paced out introduction of the controls, and the different environmental objects were used in very creative ways! It was neat that you could create shortcuts on some levels depending how careful you were about how you broke blocks, and it was nice that the bounce pads functioned as both tools and hazards.

It was very, very long, though (I didn’t actually get to finish). I also think a few of the levels starting the introduction of the “D” control got to be a little long for how finnicky some of the puzzles could be (especially when the rotating blocks were involved). One other minor issue is the parallax in the third(?) location felt a little bit disorienting … slowing it down a bit would probably help.

The pixel art was really lovely and had a nice palette, and it was nice it was usually pretty easy to identify things as tools vs “things that will kill me” intuitively! I appreciated the texture diversity in the “normal” blocks, too. The music was great! I loved the vibe, and I didn’t feel that it got too repetitive. The little sort of squeaky percussion sounds sounded a little like cat mews, which kinda tickled me haha ^^

I had fun with this, thank you – really nice work! ^^