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Thank you!! And about those settings! We wanted to keep the three-button control scheme, and we ended up ditching the normal sliders because godot's slider nodes were being inexplicably finicky. That's why mouse doesn't work with the sliders. They were custom made to support the three button scheme, and we didn't bother to make it mouse compatible. Out of curiosity, was non-mouse compatibility what you found painful about the settings navigation, or was there something else too?