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(+1)
  • Cool screen transition! And I like how the text moves.
  • Sound effects + music are great, very crunchy sounding (in a good way)
  • Arrow keys + ZX definitely seems to be the move
  • Man, I keep getting greedy with not dispelling the entity
  • Good variety in the nature of the waves
  • The late waves with the suicide bombers are intense
  • Very cool that the waves change a lot the further you get, the late asteroid levels having the asteroids spawn into way more fragments is cool
  • I really like the shuriken enemies

I've been entitied.

Really really cool. I spent quite a bit of time in the early/mid game (I'd missed the point about dismissing the entity 10 times in the description), but things progressed very quickly in the last 25%. The entity itself looked great, I'd be curious to hear about how you implemented it. And best sound design of any games I've played in this jam.