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The visuals in this game are quite nice. It's a cute little bunny town. I think this was quite a lot to bite off for a jam. You somehow managed to fit a lot of the elements usually found in games like this, but I do have some suggestions. 

My number 1 suggestion is to change the collection system. Failing to collect a resource because of a minigame can be quite frustrating, and it gets old fast. Imagine how different Minecraft would be if you had to play a minigame for every block you collect. If you do elect to keep the minigames, I would suggest changing it from not getting anything, to getting a smaller amount. The player should still be rewarded for their time. 

Another gameplay suggestion I have is to put an indicator for where enemies are coming from during a raid. I ended up just waiting for them to show up at my base because I didn't know where they were coming from unless a warrior was near me during the raid start. 

Visually, I'd recommend adding a border to the minigames to make it feel less flat. Right now, it feels like it's just a canvas that didn't scale properly. I know it's a lot to ask for a high level of polish for a game like this during a game jam, but these are for learning. I might suggest trying to scope down for the next one, so you have time to commit to improving a smaller number of well balanced and polished mechanics, rather than having a large number of mechanics.