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I'm so curious what you would describe as the inspiration for this game! It seems like such a unique concept to me! 

It was really shorty, but I really enjoyed it. I found it pretty easy once once I got the hang of the mechanic, but I totally see how you could make longer levels with more stages and enemies that have even more complex attack patterns and turn this idea into a full game. And I REALLY REALLY hope you do!

Great job guys! 

Thanks! Our design philosophy from the start was "we want a very limited set of controls". We still wanted some species of two-dimensional movement, so we first thought about rotating a horizontal line into a vertical position. Then the issue became deciding which control goes up/down when the line is vertical. The solution: rotate everything by 45 degrees! As a fan of deltrarune, the rest was history XD