Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think that the idea here is really strong, and messed up. This works for me. I also think that the overall gameplay loop to me makes sense, the movement for me was kind of jarring since I'm not used to clicking to move around but once I figured it out it was no problem. I'm curious why a simple WASD was not the direction taken.

I also think that the visual feedback worked well, I liked that the plant was always kind of fidgeting and that the machine besos was in was moving along and seemed actually menacing. the grabbing mechanics for the plant as it throws out it's vines are super cool.

However, I think for the overall gameplay, it felt pretty slow. I caught all the orphans as they came but it just made me feel bad about doing that to them, and I wish there was a way to defeat besos, I felt tempted to try and walk all over him, but the game didn't let me have an interaction. my suggestion here would be to have some sort of indication of progress, maybe a meter or something so there's an obvious win condition. LET ME LIVE THE AMERICAN DREAM AND KILL THAT MF.