Thank you very much! That is the one feedback I got from everyone that played the game, actually, it's a genuine surprise to me! It was an intentional choice to lose control over the lily pad, as otherwise you could just keep your cursor on the toad when the camera is following it to always have the lily pad below it, which is why I made it so holding spacebar pans the camera back down to the pond so you can put the lily pad where you think the toad is going to land before it even starts falling.
This common feedback made me realize just how important it is to let other people playtest your game, since it was something that made the game more fun to me, but it's definitely not fun for anyone else it seems! lol
I'll fix that as soon as the voting period is over. Thank you for the comment and feedback!