Thanks for giving it another try! I appreciate your feedback; I actually looked into it a bit and I believe some of the issues caused on Firefox might have been due to me enabling SharedArrayBuffer (as the internet told me to do with Godot games...) but it doesn't seem like it was actually necessary and was actually breaking some stuff. 100% it works much better on Chromium browsers but hopefully for any future players it should at least behave on others now!