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Awesome, great to hear, and thanks for playing! I did feel like the strategy was a weak point in my game since IRL liar's dice gets a ton of its fun from the group's bluffs and banter (I was initially hoping to write a script to give each city their own style of in-game banter after the opening sequence ends, but ran out of time). But next time you play in person, the baseline strategy to build your bluffs on is: count all dice at table, divide by 3 if playing with wilds or 6 if not (removing the remainder if you're playing in person, just gets very complex otherwise), and if the number is higher than the amount in the bet, it is unlikely. You have your own private information to account for and it can get to very complicated places (all solved on various statistics forums online) if you account for how much private information other players have, and on whether or not they have an incentive to bluff. I gave each city their own "personality" but gave none of them the "optimal" strategy, since that's generally not too fun (they get a 53-56% win rate or so, so it's a bit like flipping a coin that takes ten minutes to give you the result, and comes up on the value you call slightly less often than a normal coin hahahaha)