I imagine there won't be a lot of feedback here, but I'll explain why just incase, it's clear what this is inspired by, and it got a smile from myself. I will encourage attempting to add functionality to the game such as, a restart/retry button on the "game over" screen. also part of what fnaf did to alert it's players to their mistake, was saving the "jumpscares" for a return to the main view, showing the player that the threat came from that view, and not from the cameras directly. Notoriously the original foxy was triggered to jumpscare when you looked at the hallway camera, that also gave you a chance to react before getting game over'd
I'm sure it doesn't need to be said, but the background photos don't seem to give much context to where or when danger is coming, or if the information they hold is even relevant? try to have a clear indication of the urgency of information, and also how it correlates to actions the player needs to take. Fnaf solved this by the cameras being tied to a "map" and closeness to the "office" was the urgency, and the action taken related to the "side" the threat was seen. however you don't have to follow that formula, you could find other ways to indicate urgency, and ways to indicate what action needs to be taken, for a game jam I would actually encourage just popping onto the screen "go to the shock screen!" or "leave the cameras!" to give a quick indication of what needs to be done, without even needing to tweak the behavior of the game.
Anyways, thank you for making this! thank you for joining the jam! your game made me smile, and at the end of the day, that's what counts!