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(7 edits)

Hmm, not sure I made the number go up enough…

But seriously, this is a really fun game! Congrats on being one of Juniper’s favorites in the jam, because it was definitely one of mine!

Edit: I looked it up, and 9223372036854775807 (the maximum value for some variables in this game like winnings and min score) is the limit for the int variable type in Godot. If you want to change this, you might be able to just change these numbers to floats, which can have up to 308 digits.

Alright, that’s all I’m gonna do for now. This took so long to complete lol. I’m not sure what the optimal number of retrigger spots is for this since the gear math here is confusing, but I made a Desmos graph for when the math is simpler.

Fun fact: it seems to be completely impossible to lose now, since trying to decrease the numbers on the clock doesn’t work when they’re at max for some reason.

(+1)

That's interesting! I might research that a bit. Thanks for letting me know!