The gameplay itself feels a bit light, but the visuals and systems are nice and polished.
I would like to see more upgrades, I was at a point where I'd bought all the upgrades and there was nothing to do but wait 10 seconds for each self and/or wait 1-2 minutes to manually purchase one (because they each costed 50k+). At that point the only gameplay left was to sit watching the 'Unreviewed' screen, click the stats button, and accept whichever number was green. And this process felt a little slow since there was no way to upgrade my auto collector, etc.
I also think that if the player could purposefully create a 'build' by choosing an imbalance then it would be cool. Like instead of everything being raised equally over time just to reach 100% in each, if you could intentionally pursue a disproportionately high 'Social' facet which would then have some affect like gaining more energy from each self, etc.
This is a good framework for a game, and the first few minutes I was really enjoying diving in - it just got old a bit due to the actual gameplay loop itself kinda running out of steam once you buy all the upgrades, I feel. (although I left mine running afk for a few minutes by accident so maybe that messed up the balance a lot somehow)