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The gameplay itself feels a bit light, but the visuals and systems are nice and polished. 

I would like to see more upgrades, I was at a point where I'd bought all the upgrades and there was nothing to do but wait 10 seconds for each self and/or wait 1-2 minutes to manually purchase one (because they each costed 50k+). At that point the only gameplay left was to sit watching the 'Unreviewed' screen, click the stats button, and accept whichever number was green. And this process felt a little slow since there was no way to upgrade my auto collector, etc. 

I also think that if the player could purposefully create a 'build' by choosing an imbalance then it would be cool. Like instead of everything being raised equally over time just to reach 100% in each, if you could intentionally pursue a disproportionately high 'Social' facet which would then have some affect like gaining more energy from each self, etc.

This is a good framework for a game, and the first few minutes I was really enjoying diving in - it just got old a bit due to the actual gameplay loop itself kinda running out of steam once you buy all the upgrades, I feel. (although I left mine running afk for a few minutes by accident so maybe that messed up the balance a lot somehow)

That's a fun idea about doing different builds! I'll have to think through that some more, it'd be interesting to have different playthrough curves, many paths up the same mountain, etc. Thanks for playing and giving feedback!