Thank you for taking the time to check my game out, and for the encouragement! I saw your game on the front page of the Jam last night and it caught my eye, looking forward to playing it!
What you suggested is another idea I toyed with in passing (for both this and the next / better release.) I was a little concerned that adding a per-turn action-limit might add an additional degree of complexity that the player would have to keep track of for each individual unit. But then again, the base game itself isn't terribly complex, so perhaps it would only serve to improve the experience I will play with it.
Noted about the ghosts being difficult to distinguish (regarding them being friendly vs enemy. I see the issue now with the tiles being the solely-distinguishable feature when aiming an ability. Maybe I could add a transparent, non-entirely-encompassing effect over the tile which allows you to see the color, but doesn't obscure it. Or perhaps I can add an ally / enemy icon to their healthbars. If you or anyone else has suggestions, I would welcome them, as I do want some ghosts in the final game to be spawnable by both the player and the enemy.
Thank you for the encouraging words! If you wanna get a notification when I release the next version, please do consider giving me a follow. 🙂