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(+3)

When I first saw the 'physics' part, I questioned what was the point of it in a tower defence game. Then I actually played it and watched the bugs move. 

It's weirdly satisfying, like watching water flow and I love the fact they move at 'random' preventing easy prediction. 

I think the power on each level quite a restrictive way of preventing cheese, at least for me, I ended up with too much money, not enough medals and everything I could level up, being levelled up. I think having an 'unlimited' power option, or it being a mode for once you beat the levels would be great. 

As well as that, I think an option to refund upgrades without just yeeting everything off the table would be great, as constantly having to rebuy the same upgrades and memorise where I put X and Y stopped me from experimenting which I think is a really fun part of the game. 

People already mentioned the main gun losing usefulness, but I wanna shoutout the cannons. 

The slight knock back, at least for me, actually prevented the bugs from attacking a barrier making them perfect for creating killzones. 

Flamethrowers are amazing and I just like watching the missiles. The shotguns are neat, but as someone else mentioned, the lack of killing power made me only use them if I only had enough power for them. 

Didn't really experiment with the sniper rifles, I at least, didn't really notice much difference in killing power despite them being full level. 

Again, I feel like that limited power really held back experimentation but other than that, I had alot of fun. 

The graphics, the sound, the design. 

Good job on the amazing game! 

(+1)

Thank you, my friend, for such detailed feedback! I’m thinking about adding separate generators that will need to be placed in order to generate energy. There are still a lot of questions regarding balance, so thanks for bringing them to my attention.