Thank you so much for playing and for the kind words!
I'm really glad you enjoyed the game design, lighting, music, and atmosphere. I'm also happy to hear the reduced field of view while sprinting made sense to you—that was an intentional design choice.
It's interesting that you tried fighting the ghost by connecting it with the soul or leading it into a pit. I hadn't expected players to experiment with those ideas, but it's fun to hear how you approached it. I'll also see if I can make the time limit clearer early on.
Thanks again for taking the time to play and leave your feedback. I really appreciate it!