Thank you! I really appreciate you taking the time and rating it :)
As for the automation aspect, I wish I'd made it more clear that it is supposed to be from the upgrade columns which increase the passive tick rate & the launch power & accuracy for each rig -- with enough upgrades, each rig is actually able to shoot its resources directly into the respective pit! Therefore you can set each one up to run continuously while you focus on one, or however you like to do it haha. The base universe becomes the fastest one eventually and the other universes feed into it as well (though I think there's a bug with that particular upgrade)
Regarding the download & file size... yeah, I agree with you on both points. I should have looked more into setting up Pixel Streaming; it might be laggy & ugly but at least it'd be more accessible haha. I also definitely should have spent a couple more hours focused on reducing the game's size... it's partially due to engine choice, and partially due to being nooby . I might end up trying Godot sometime for sure, sounds like it would help solve both those issues
Thanks again for your time & feedback! Hope you have a great day ahead