Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I thought the ambiance of the game was really relaxing, which was nice. I also ran into a lot of lag in the browser version after level 2, which caused some wacky physics glitches. The boats physically pushing the scale over is a hilarious fail condition.

I also noticed that because the cursor sets the (x,y,z) position of a block, I could just stack both sides full of blocks right away. Then I could grab one block to control the angle of the bridge by either lifting it up or pressing it into the bridge. I'm not sure if this is the intended way to play (essentially, putting your thumb on the scale!), but you could consider toggling the block physics off on click, then snapping their position to the scale if they overlap on release.

Wow, thank you for such a great long comment and feedback , mean a lot to me. Yes was going for relaxing vibe, great you spotted that. In terms of the lags, again im not sure why, you second person to say that, its seem to be ok on my mac laptop, but i think on window it may lag. i think i copied a boat over and godot create a random lag spike, becouse a simple undo still had lag, but then i reloaded the editor and seem to solve it but if you noticing, something still not correct. 

in terms of the geniusl cheat, yes i knew about it, but i wanted a way for people to get thouth a levels without saying wow its too hard, but in a real game this be way to cheap i agree.  So not intetional you correct, but left in becouse was kinda a fun life hack, (+ i ran out of time haha). Yea the block is a great idea i may add that if i get a chance! Again thanks for great feedback!