the concept of this game was brilliant. i loved how you handled the 2d to 3d switch and how you circumnavigated the players tendency to stay in 2d . you should do something more with this idea. and you inspired me to learn more about how you did the loading page and the menu.
Viewing post in Subway Sprayer jam comments
The menu was just a bunch of cameras together in a 3D scene and transitioning between them (I had a camera facing directly the boot splash), the loading page is basically a screenshot of the image before transition with the added loading bar animation (replaced the ProgressBar with a TextureProgressBar) so it looks like it was directly in it.
Thanks!
(Edit) Tutorials I used: