Sure can.
Normal State Animations:
- 1 ---> Idle (6 Frames)
- 2 ---> Walk (8 Frames)
- 3 ---> Run Cycle Start (5 Frames)
- 4 ---> Run (8 Frames)
- 5 ---> Run Cycle End (14 Frames)
- 6 ---> Rest (12 Frames)
- 7 ---> Use Item (22 Frames)
- 8 ---> Still Jump (20 Frames)
- 9 ---> Running Jump (21 Frames)
- 10 ---> Back Dash (20 Frames)
- 11 ---> Slide (18 Frames)
- 12 ---> Crouch (9 Frames)
- 13 ---> Slide While Crouching (13 Frames)
- 14 ---> Roll (24 Frames)
Battle State Animations:
- 1 ---> Pull The Sword While Crouching (21 Frames)
- 2 ---> Pull The Sword (19 Frames)
- 3 ---> Idle (6 Frames)
- 4 ---> Walk (8 Frames)
- 5 ---> Run Cycle Start (5 Frames)
- 6 ---> Run (8 Frames)
- 7 ---> Run Cycle End (13 Frames)
- 8 ---> Use Item (22 Frames)
- 9 ---> Still Jump (20 Frames)
- 10 ---> Running Jump (24 Frames)
- 11 ---> Back Dash (19 Frames)
- 12 ---> Slide (18 Frames)
- 13 ---> Crouch (9 Frames)
- 14 ---> Slide While Crouching (13 Frames)
- 15 ---> Roll (24 Frames)
- 16 ---> Guard (14 Frames)
- 17 ---> Hurt (8 Frames)
- 18 ---> Death (13 Frames)
Attack Animations:
- 1 ---> Piercing Attack (39 Frames)
- 2 ---> Horizontal Slash (25 Frames)
- 3 ---> Horizontal Slash - 2 Combo (32 Frames)
- 4 ---> 3 Combo Attack (51 Frames)
- 5 ---> 4 Combo Attack (88 Frames)
- 6 ---> Vertical Slash (35 Frames)
There is also a demonstration video that showcases every animation excluding hurt and death. Might give better idea.
https://www.youtube.com/watch?v=IJC_GnEhF4I