Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks you! Slicing is based around Godot build-in CSGShape3D subtraction. There is a page about that in Godot docs. You right about mass calculation it's based on mesh volume. Also, I'm chosing final slice based on how close it's to target weight.