Thank you very much!
As for losing control of the lily pad, that is intentional, actually; I found out early during prototype phase that you could just keep your mouse over the toad even when the lily pad was off-screen and you'd never miss the toad that way since the lily pad followed horizontal mouse position at all times, so I decided to make it clicking and dragging to make it actually challenging, along with holding spacebar to pan back to the pond so you could check where the toad is beforehand.
That being said, I am glad you enjoyed it! It's a little terrifying to post a game, so I'm glad you found it fun!