Ah okay, thank you for letting me know. I did also find a lot of bugs to where there’s more than ideas I had in mind. Those include:
- The TVs in the main menu are all black and not running (unless this is intentional).
- Prompts to press E are still there when I change the interact keybind to F (should say press F to <action> or press <interact key> to <this>).
- Some Paralyser sounds are missing, that being the pull-out and put-away activation sounds. Also the looping sound is switched to the vulture aid smoke loop for some reason.
- Vulture Aid doesn’t show icons at mini-drop, weapon and perk locations.
- Power-up drops don’t emit their idle/loop sound.
- Pack-A-Punched and unpacked Paralyzer overheat times are inversed (unpacked has 10 seconds and packed has 6 seconds, but should be the other way around).
- Sprinter zombies exist but super sprinter zombies never show up on octagonal ascension. I forgot about the “super” part last update ago.
- Der Riese’s post-link teleporter effect and sound does not occur, and the hound lightning spawn effect for the powerups does not occur. Not sure if you did add it though.
- The mystery box complete moving away sound doesn’t occur, it’s just the laugh, initial rise and poof sounds.
- Sometimes, when getting a weapon, it does not actually get collected, and switching to the weapon that would have been traded makes their ammo and reserve both 0.
- The mystery box light beam isn’t showing up in Shi No Numa and Der Riese (or it’s not visible enough, at least when I tried to look from a distance from spawn).
- The Der Riese fly trap easter egg doesn’t include the voice overs for some reason, but should.
- In Der Riese, zombies at spawn do not jump up to or drop down from the spawn area ledges before the first set of stairs.
- Shi No Numa’s storage hut door collision did not move and I cannot access the perk there (that being speed cola).
- [AUTO-FIXED] The tomahawk lethal being selected is not granting me the tomahawk.
I’ll add ideas on a different comment or post. One more thing: I noticed you didn’t add the link to the game source code and ue5 fork anywhere. I’ll leave that up to you.
Again, great update as always!