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Connect in SDK Simulator

A topic by versking created 37 days ago Views: 155 Replies: 5
Viewing posts 1 to 5

Hey there, is there a way to make it work on the SDk simulator? It just says "connecting" when I try. 

In the terminal, I see 

[PQ] env=prod host=pointlessquest-api.fly.dev:8081

23:53:02.067 +0:00:00.018 device uuid: <simulator's UUID>

23:53:02.067 +0:00:00.018 [] [PQ] no saved session

Developer (1 edit)

Have you registered the simulator? I think you need to for online stuff to work.

It should pop up and ask for internet permission, maybe you chose no by accident? You can check the permission in system->settings

It definitely does work with the simulator, so keep trying stuff!

it is registered. I also confirmed network is set to “always.”


Claude thinks it might be that I need to run it on the same OS the game was compiled on. Did you build it on windows? 

ok. Two things were happening: 1. Simulator has to be running on whatever OS the DLL the compiled on. 2. The sideload uploader/downloader on play.date was removing the DLL whenever I downloaded on a simulator running on windows. I had to manually add the pdx to the simulator’s  games folder. 

Developer

interesting! But makes sense, yeah. I'll have to look into making a Mac-compatible library. I'm guessing the DLL stripping is either a security feature of the simulator, or maybe defender is culling it?

I did notice there was no pdex.dylib file in the pdx. So that means no Mac OS simulator support for now