That's more like it. The only bug I've found is that when you pause run, you can move your cursor to gather some resources. Boss 2 is almost unreal to kill, maybe artifacts are the way to go. Game is completely hackable with cheat engine. Was able to hack my way to every resource in the game and make craft a bow to obliterate the boss(Can't attach picture for some reason). If I were to spend more time hacking, I could've probably disable the beta version if it's stored as a boolean variable. If you don't like when people hack your game, you can do some "if statements" to check whether something feels out of place. Something that theoretically impossible to get through normal play-loop (Like 2 millions of resources before even starting the run).
Also, having discord server would've been nice. I could've easily missed the updated If I weren't constantly checking it here. Glad that game is playable now. Gold scaling still seems a little bit odd for me when it comes from +3 gold from default slimes at max upgrades(in demo) on the first level and +11 on the second one.
Since I haven't played full game, I can't say much about balance and stuff. You can unlock more slimes through upgrades and thus, every slime has its own stats. Like available in demo fire slime or further in full game rock slime, water or crystal slimes or diamond slimes etc.