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Thanks a lot for the feedback! I’m glad the character movement made the place feel alive — that was exactly the intention. And thanks for pointing out the bug where you got stuck under the floor, I’ll look into it.

I really like your idea: having future target characters appear in earlier levels as static NPCs. It would create that cool “I’ve seen this person before… where was it?” feeling. Great suggestion, definitely something worth exploring.

Thanks for playing!