Oh man, that failure animation is brutal, haha - well done on the cutscenes (the main menu scene is great too). Great use of the dog assets and animations.
I'm sure you've seen the bug reports already, but from a moment to moment gameplay point of view, I wonder if having to track each bag with your mouse to get a good sniff might've helped - then having sniff upgrades mean you get a good sniff faster. It wasn't clear how the upgrades helped, or what the boost was doing.
Great to see a more novel idea in the jam too, well done!