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(+1)

how did you make the clay texture, its really realistic, I like the simple but hard to control body parts and the sounds and basically everything

I sculpted the characters in blender using "meta balls"  it's a really fun modeling technique where you blend shapes together. The material I used was also created in Blender and the texture was baked onto the model. The material consists of a noise texture and a color ramp. The noise texture adds that swirly, slightly inconsistent color variation. 

Happy to hear you enjoyed it! 

cool