So our game is The Sting, an homage to Punch Out starring a swarm of bees: https://itch.io/jam/brainless-game-jam/rate/4775727
Personally I've done several game jams using Godot in the past but I wanted to challenge myself in learning how to use Unity as well as FMOD integration. As the programmer, there were a ton of challenges from tracking inputs and coordinating them with combos and fight scene logic in a way that's fairly modular. Nevertheless I am really proud of how far we came despite some shortcomings due to time constraints. My team is actually super eager about doing a post-jam build that I'd be really excited for everyone to try! Not only will we be polishing the combat to make it more responsive with more visual/auditory feedback, we got ambitions to adding new content as well :D