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So our game is The Sting, an homage to Punch Out starring a swarm of bees: https://itch.io/jam/brainless-game-jam/rate/4775727
Personally I've done several game jams using Godot in the past but I wanted to challenge myself in learning how to use Unity as well as FMOD integration. As the programmer, there were a ton of challenges from tracking inputs and coordinating them with combos and fight scene logic in a way that's fairly modular. Nevertheless I am really proud of how far we came despite some shortcomings due to time constraints. My team is actually super eager about doing a post-jam build that I'd be really excited for everyone to try! Not only will we be polishing the combat to make it more responsive with more visual/auditory feedback, we got ambitions to adding new content as well :D

Amazing art and combo idea. The music is really good. The sound when you hit and you hurt is great. Probably it's my lack of skill on fighting games, but it was too hard to beat it