I came back to it and finished it, it's still my favorite game of the jam, no one is immortal, but I think most people can still relate to some part of Mokou's mentality.
Also, it's just a cute love story.
As for gameplay, the puzzles right after I left off were a bit on the low side, I find the umbrellas very unpredictable and somewhat janky, there was one specific level in which there was an umbrella, a ghost and a fairy on the right side, and I could not kill the ghost and the fairy without alerting the umbrella somehow, I had to lure the umbrella away and kinda cheese the level, almost getting caught when pushing the boulder to the left hole for the exit.
Another bad puzzle example was the one in which you have to kill 2 ghosts and then just push a rock all the way around to cross a river, more than a puzzle, that's just a chore, there's nothing to figure out, you just push the thing like 10 times.
There were some other puzzles where I felt like they were more about seeing if you could "perform fast enough" be it by killing an enemy, or moving something out of the way before an enemy sees you, while not offering something to figure out, and I feel like puzzles shouldn't be about JUST execution, but about figuring how to solve it, and once you do, it should be generally smooth and consistent, even if you still need some skill to execute the solution. (Obviously, exclude the Tori gate rooms from this, as those are combat oriented.)
The puzzles with the logs at the end were pretty cool tho.
Please take these puzzle critiques as a sign that I like this game enough to care and share some possible tips you could keep into account. Do not take it as me saying the game is bad or something like that.
Good job, and congratulations on the game! Will wait for the last 5 stages.