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(+1)

I think this game would benefit a lot if you replaced all the rule descriptions with special icons.
For example: instead of writing "The color X spread to the squares below and to the left of it." You can just show this instead:And then you can just have the player fill in the icon instead of the big bar.
This will reduce a lot of the UI elements in size and give you more space for the main painting area, which I think should be the focus point. It might take some creativity to figure out what all the icons should look like, but that's the challenge of 'show don't tell', you'll figure it out :D

Indeed a shame of the music being buggy, but at least u had a mute button.
I do think this is a really cool idea though! And well executed!

(+1)

Thanks for playing my game! I was concerned that if I used icons it might be more confusing but in hindset, it would have made sense to show the icons first and to only show the description if you hovered over them or something.

(+1)

I think for the gamejam this was fine, but if you're gonna work on this further I think icon and hover text might be better yeah :D