@ProjectLevel – Thank you so much for this. Seriously.
You nailed exactly why good feedback matters, especially from another dev who knows the solo grind. It can be lonely, and having someone actually take notes and point out blind spots is invaluable. I really appreciate the time you're putting into this.
On the boss room cheese: You're 100% right – and Peazy Game Studio just confirmed the same experience with their mage, so this is clearly a universal pain point. Your suggestion is spot‑on:
- A passable barrier at the entrance that you must cross to deal damage.
- Once you're in, you can't leave (or if you do, the boss heals over time to punish retreating).
I'll implement something like that in the next patch. I'm committed to growing this with community input, so please keep hopping in and firing off notes – even the "small" stuff matters. Thanks again