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I think the art department has a really clear direction in which they are taking the game. I feel the game has a lot of potential for being a vampire survivors' kind of game but instead of enemies the player grows crops/plants to fight the environment. However, I find it quite difficult to envision the game in some instances. How many weathers, enemies and crops do the game has? Are there stages like you got time to prep or is always nonstop fighting the climate apocalypse? If the farm has no crops planted the player loses, but do edible crops still count even though they don't protect the player from the weather? 

I'm deeply curious about some of these things. As another comment mentioned, this looks like a dark take on Stardew Valley so I can't wait for more gameplay reveal to clear some of my doubts.