RING COSMOS v8.9
Big thanks to recklessfrosty for the detailed bug report that drove most of this update. ♥
Bug fixes
- Fixed: equipment duplication. Equipping over an occupied slot could leave a copy of the item in your inventory, and the same root cause made single items sell twice. The culprit: loot dropping while the Core Equipment window was open silently shifted inventory positions, so actions targeted the wrong item. Every action now tracks items by their unique id, and the window refreshes live when loot drops.
- Your save repairs itself. If you were hit by the duplication bug, the game automatically removes the duplicates the first time you load v8.9. No need to re-import or send save files.
- Fixed: panels not closing outside fullscreen. On shorter windows the panel could overflow past the screen, pushing the Close button out of reach. Panels now cap to the viewport and scroll internally — and every panel can also be closed with Esc or by tapping outside it.
- Fixed: infinite Stardust. Salvage value scales with item level, but craft cost was flat — past a certain phase, crafting and salvaging printed free Stardust forever. Craft cost now scales with your best phase by the exact same amount, so the early-game economy is untouched and the loop is gone.
Quality of life
- AUTO-BUY toggle in the bottom bar (appears once you have the talent). Made specifically so you can attempt purchase-restricted Trials without respeccing your prestige upgrades.
- SALVAGE ALL button in Core Equipment, with a confirm tap so you don't nuke your stash by accident. Equipped Fragments are never touched.
- Anomalies are now explained in their panel: what they are, that they unlock by clearing phase 200 (GAME COMPLETE ♛), that they persist through ascension, and exactly what each one multiplies.
- Craft button now shows its exact cost.
Mobile
- No more white bar. The browser chrome now renders dark to match the game, and the page can no longer overscroll into a white void.
- New dropdown MENU. The bottom bar keeps only gameplay actions (Prestige, Constellations, Core Equipment, toggles, ability) — everything else lives in a clean dropdown with labeled entries.
- Responsive text. HUD, panels and buttons scale down properly on narrow screens instead of overflowing.
- Core Equipment redesign. The four slots are now a compact 2×2 grid with rarity-colored borders (also on inventory items), tighter affix text, and a single unequip hint instead of four.
- The game is now installable: on Android, open it in Chrome and choose Add to Home Screen to play fullscreen like an app, offline included.
Keep the reports coming, save codes survive updates, as always.