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(+1)

You start in a dark cathedral with a flashlight… then suddenly you’re in an area with fire torches that turn off randomly, and you have no idea what you’re supposed to do. The objectives aren’t clear, and the sound design is extremely poorly balanced — way too loud and uneven, which breaks immersion instead of enhancing it.

The idea is there, but the gameplay needs to be expanded, the mechanics clarified, and the audio reworked to make the experience feel more coherent.

(+1)

Ok first of all thank you for taking the time to try out my game, I know the game has its flaws but I only had 7 days to work on it,  like I said before it's the first game i ever released, and the first game jam i participate in.

The problem with the fire torches that turn off randomly during daytime is because of the webGL build, if you download it and play the executable the lightning is fine, as it was in the editor when i exported it.

For the other issues you're right I should of made it more user friendly, I should of added a "press E to interact" when the player is next to the tombs.

 The game is basically a game of hide and seek, during the day you seek the monster that is hiding in a random tomb,  during the night it seeks you.   Thank you for your constructive criticism, I will for sure fix all the points you gave me after the game jam is finished.