You start in a dark cathedral with a flashlight… then suddenly you’re in an area with fire torches that turn off randomly, and you have no idea what you’re supposed to do. The objectives aren’t clear, and the sound design is extremely poorly balanced — way too loud and uneven, which breaks immersion instead of enhancing it.
The idea is there, but the gameplay needs to be expanded, the mechanics clarified, and the audio reworked to make the experience feel more coherent.