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(+1)

Very cool! I played through and beat the whole game. There was only one real issue I had with the game. I really feel the wall jumping should have a buffer window for when you aren't holding the direction of the wall. Like, when I wall jump I expect to hold the direction I intend to jump, and then press the jump button. In your game, it is the opposite. You have to hold the direction you're clinging to the wall until you press the jump button, and then you switch the movement direction. If you try to press the direction away from the wall, you instantly detach from the wall and fall down.


A small coyote time like input delay to allow you hold the direction you want to jump first before you fall off the wall would make the wall jumping feel much more responsive and intuitive, in my opinion. Something short, like .3 to .5 of a second would be enough. You'd need to just test the timing.

Anyway, I'm a sucker for games you can play as a werewolf, so I had a good time. Nice work! 

Thank you so much for playing glad you enjoyed it! 
I would agree the wall jumping is a bit strict. I will be coming back to this project here at some point in the future to finished adding some things i didn't have time for and will be addressing wall jumping as it  seems to be a lot of  players biggest hurdle