Hello everyone, thank you so much for playing The Seekers: Old Harbor district. I really love the feedback from all of you and I’ve already put a build in the queue once the jam is over if you want to give it a whirl since submissions are currently locked.
Old Harbor patch — navigation and the nest
Per popular request! You can find your way now. A proper compass ribbon across the top, graduated like a battle-royale compass: ticks every 15°, degrees every 30°, and all eight cardinal points. A gold pip marks your current objective, so “north-east” finally means something. It scales with the accessibility Text Scale slider.
Objectives tell you where to go. Every prompt now names a live bearing and distance (“Get the explosives - north-east, 104m”), measured from where you’re actually standing. Nothing is hardcoded, so the directions can’t lie.
Interactables read at a glance. Props now outline themselves in a colour that says what they are: cyan to hide in, gold to pick up, green to use (doors, the buggy, the detonator). The floating marker is gone.
Fixed: several hiding spots you simply couldn’t enter. Fixed: the detonator had no marker at all, and was still called “the west ridge” long after it moved.