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Three days after launch, the first player feedback already made the game better. Here's what changed:

  1. The talent tree bug is fixed: If clicking nodes selected the wrong one (or nothing), that was a canvas coordinate mismatch that appeared under browser zoom. Found thanks to a player report that mentioned Firefox, which was the missing clue. Clicks now land exactly where you aim, at any zoom level.
  2. Performance overhaul: The lag came from expensive glow effects (Firefox really hates canvas shadows) plus a few wasteful rendering habits. Now:
    1. The game measures its own FPS and switches to a performance mode automatically if things get choppy
    2. You can force it manually: FX button in Save & Options (AUTO / HIGH / LOW)
    3. Mobile got extra love: lower resolution scaling on phone screens, faster detection, fewer particles. It should run dramatically better on mid-range phones
  3. Offline version: You can now download the game as a single HTML file (free, in the downloads below) and play it locally with zero overhead. Your save stays in whichever browser you use.
  4. UI redesign: Fair criticism was received about the interface looking generic. The whole UI got rebuilt around a proper visual identity: chamfered corners instead of rounded pills, brass instrument details, corner ornaments on panels, spaced small-caps typography. It should feel like operating a star observatory now.
  5. Tap feel: The anti-autoclicker limit was punishing fast legitimate tapping. 
    1. Reworked: your taps never go dead now, they just soften briefly if you tap extremely fast. Autoclickers stay useless.

Keep the reports coming. The fastest way to get something fixed is telling me exactly what broke and where. o7