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Couple of Questions/Clarifications

A topic by puroseki created 47 days ago Views: 172 Replies: 5
Viewing posts 1 to 3
(+1)

hey!! I just found this recently and it seems really awesome and fun to play, but after some extensive reading through I have a couple of things I'm not 100% clear on, and figured I might as well ask here.

  • how do you "level up" in a sense? I saw that old versions of songbirds had the Dream Journey where there was a very likely chance you'd get a bit more HP or maybe some other power, but Dream Journey is totally overhauled now, so I was curious if there was another advancement mechanic intended
  • a couple of times in the book there's mentions of an "Empire", a "Legion", and a "City". I assume they're somewhat vague so that the GM could come up with worldbuilding for themself, but I was curious if there was anything more concrete about them to build off of, and also curious if the City falls under either banner
  • I'm a bit confused about Light and The Cave, I understand that you purchase bundles of lighting objects from the store and spend them in various ways moving around dungeons, but it says once the songbirds are in total darkness the GM rolls a d10 against "the gang's Light", what does that mean? if they're in darkness isn't it zero? 
  • otherworldly pacts make sense to me as various gods or religions available for the world, but I was wondering if there's any sort of magic you get out of it or if that's just fully up to the GM to come up with

sorry for all the questions!

Developer

hihi, 

1. the main advancement mechanic is done during downtime with the various downtime activities. there is no traditional "leveling up" anymore, BUT that idea is returning in the next big expansion I'm working on, which will feature a few new mechanical options for folks.

2. so, you're right, it's intentionally vague for folks to fill in their own setting, BUT I do have a setting of my own that I based it off of. I released a few zines (Aberdeen 1 & 2) that detail small sections of my city, and i've been talking about my world building a bit on my blog, but there's nothing super concrete yet. Dungeon Girls also has some info about the city. 

3. I believe you are looking at an older version of the PDF (it's been updated quite a bit). The new version says: "Whenever songbirds are in total darkness within a Dungeon, the GM rolls a d10 and records the number. Every conflict round or dungeon scene that passes, the GM ticks the number down. If the number reaches 0, the Open Maw enters the room. Turn order continues as normal, but at the end of every songbird’s turn, the Open Maw rolls on the table below." 

4. They are more nebulous forces that can be called upon or followed. Though, they do get named in other sections of the book and future books. Like most things in the book, they are little hooks that might grab a player and drag them in a direction. 
 

sorry to reply/ping, I'm curious where the most up-to-date version of the songbirds pdf is if it isn't the one for download here? along with the "The Cave" page being out of date, I've found a couple other pages referencing things that don't exist, like extra trinket options in the back of the book, etc. thanks in advance 🙇‍♀️

Developer

That's odd. ill look into it

thanks for the help! I'm using the PDF from here that says it was updated 29 days ago, if there's a newer more updated version I'd love to use it! 

Developer

Hey! so I figured it out haha essentially I had just reorganized stuff on my end and in doing so was looking at an *older* version when I answered your original questions. 

So I've updated the darkness rules to be more in-line with the current game, and I've removed the reference to the additional trinket table, which did not end up making it into the latest update. 

The rest of your questions about leveling and the empire are still valid. 

Let me know if you have any other troubles!