Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

To be more positive, I really like the targetting system. Having units that target lowest HP units or back units from the left specifically means you can focus on having a more rushdown type strategy, and that you can also take a risk by putting your squishiest unit in front rather than the back if you expect a part of the game to have more backline hitters. It's easily my favorite part of team building beyond just synergies.

Awesome that you like that part of the game design! I am hoping to find more ways to distinguish the team building from other games without overloading it