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I quite liked the horror tone the game was going for and how things got progressively darker as it became more dangerous to enter the mines. And the custom art used the game had a nice charm to it. The stealth mechanic was also quite interesting, but I would prefer it if there was a way to get enemy units to stop following me after a point. Because once I am spotted the enemies follow me indefinitely which is a bit rough since I instantly die if they run into me. But since they are relatively easy to avoid, it wasn't that big of an issue.

(+1)

Yeah, I know,  one of the things that I think for the stealth section was the character holding his breath to become "invisible" to the 'things'. by the time I get the idea, it was too late, if I make a more polish version, the stealth section is one of the thing I gonna remake.